Body (object)
From GCAWiki
The Body object is primarily used in the Body collection. It is used to access character body locations.
Contents |
Properties & functions
Count
Description: Returns the number of traits in the collection.
Prototype: Count
Parameters: none
Returns: [Long] The number of traits in the collection.
Example:
Char.Body.Count
DB
Description: Returns the defense bonus of the location.
Prototype: DB
Parameters: none
Returns: [String] The defense bonus of the location.
Example:
Char.Body(LocId).DB
Display
Description: Returns the whether the location should be displayed.
Prototype: Display
Parameters: none
Returns: [Boolean] True if the location should be displayed or False if not.
Example:
Char.Body(LocId).Display
DR
Description: Returns the damage resistance of the location.
Prototype: DR
Parameters: none
Returns: [String] The damage resistance of the location.
Example:
Char.Body(LocId).DR
HP
Description: Returns the crippling hit point threshold of the location.
Prototype: HP
Parameters: none
Returns: [String] The crippling hit point threshold of the location.
Example:
Char.Body(LocId).HP
Name
Description: Returns the name of the location.
Prototype: Name
Parameters: none
Returns: [String] The name of the location.
Example:
Char.Body(LocId).Name
