Category Archives: Package Updates

Package Updates

2022 April 8

GURPS Low Tech 4e.gdf

[BODY]
<Humanoid Expanded> changed to <Humanoid Expanded – Low Tech>
name(Groin)
name(Front Groin)
name(Back Groin)
Updated to include ‘Torso, Abdomen’ in each group():

<Humanoid – Low Tech>
name(Chest), group(All, Skin, Full Suit, Body, Torso, Chest)
name(Abdomen), group(All, Skin, Full Suit, Body, Torso, Abdomen)
name(Groin), group(All, Skin, Full Suit, Body, Torso, Abdomen, Groin), display(-1), expanded(-1), posx(393), posy(449)
Added this additional version of the basic Humanoid body that supports the changed coverage of chest, abdomen, and groin.

Package Updates

2022 April 6

* NPC Record Card

This should no longer chop off trait section headers when they have no traits in them.

The card will now use FullNameTLExpanded for the attack names. This shows the modifiers applied (using short names, without costs) in parentheses after the name.

* Official Character Sheet

Added some options to allow some customizing of the footer text.

Package Updates

2022 April 2

Dungeon Fantasy RPG.gdf

[EQUIPMENT]
<Armor – DFRPG Adventurers>
Normal ‘head’ armor covers only the skull (not the face) unless full face coverage is included, so these items all had ‘head’ changed to ‘skull’ in location().
“Light Cloth (Head)”
“Heavy Cloth (Head)”
“Light Leather (Head)”
“Furs (Head)”
“Heavy Cloth (Head)”
“Heavy Leather (Head)”
“Light Mail (Head)”
“Light Scale (Head)”
“Light Segmented Plate (Head)”
“Mail (Head)”
“Scale (Head)”
“Segmented Plate (Head)”
“Heavy Mail (Head)”
“Heavy Scale (Head)”
“Heavy Segmented Plate (Head)”
“Brigandine (Head)”
“Plate (Head)”
“Heavy Plate (Head)”
“Extra-Heavy Plate (Head)”
“Epic Plate (Head)”

The ‘head’ location covers the skull and face, so listing ‘face’ in addition to ‘head’ is redundant, so these items all had ‘face’ removed from location().
“Light Cloth (Full Face)”
“Heavy Cloth (Full Face)”
“Light Leather (Full Face)”
“Furs (Full Face)”
“Heavy Cloth (Full Face)”
“Heavy Leather (Full Face)”
“Light Mail (Full Face)”
“Light Scale (Full Face)”
“Light Segmented Plate (Full Face)”
“Mail (Full Face)”
“Scale (Full Face)”
“Segmented Plate (Full Face)”
“Heavy Mail (Full Face)”
“Heavy Scale (Full Face)”
“Heavy Segmented Plate (Full Face)”
“Brigandine (Full Face)”
“Plate (Full Face)”
“Heavy Plate (Full Face)”
“Extra-Heavy Plate (Full Face)”
“Epic Plate (Full Face)”

An armor ‘suit’ in DFRPG includes the skull (but not the face), so these items all had ‘skull’ added to lcoation()
“Light Cloth (Suit)”
“Heavy Cloth (Suit)”
“Light Leather (Suit)”
“Furs (Suit)”
“Heavy Cloth (Suit)”
“Heavy Leather (Suit)”
“Light Mail (Suit)”
“Light Scale (Suit)”
“Light Segmented Plate (Suit)”
“Mail (Suit)”
“Scale (Suit)”
“Segmented Plate (Suit)”
“Heavy Mail (Suit)”
“Heavy Scale (Suit)”
“Heavy Segmented Plate (Suit)”
“Brigandine (Suit)”
“Plate (Suit)”
“Heavy Plate (Suit)”
“Extra-Heavy Plate (Suit)”
“Epic Plate (Suit)”

Package Updates

2022 March 29

GURPS Martial Arts 4e.gdf

[Lists]
<Style Realistic Techniques Capoeira>
<Style Realistic Techniques Dragon-Man Kung Fu>
<Style Realistic Techniques Force-Swordsmanship>
<Style Realistic Techniques Taijutsu>
<Style Realistic Techniques Wushu>
#newitem moved later in list

Pyramid 3-71 – The Captain’s Boat.gdf

File added.

Official Character Sheet

Added support for user-adjustable footer text.

Updated Equipment Totals line to honor user settings for formatting values.

Spring Bandit Sheet

Updated loadout weight display in Move box to honor user settings for formatting values.

Package Updates

2022 March 23

* Official Character Sheet

Fixed DR display (when showing a single value) to show Torso value

Added option to show thin solid lines instead of dotted lines where dotted lines would normally be used

* GURPS Supers 4e.gdf
[Stats]
Super ST
newmode(kick,
parry(0) changed to parry(No)

* Dungeon Fantasy RPG.gdf
Added “_New Parent Item” to Advantages, Disadvantages, Skills, and Spells.

2022 March 18

* Official Character Sheet

Now offers a couple options related to including page numbers with traits.

Enabled the ability to expand/collapse child lists for parents in Sheet View.

Package Updates

2022 March 14

* GCA5 User Reference Guide

Updated the Unified View image and the toolbar images to reflect the new Library Pane button that toggles display of the Library Pane.

Updated the Sheet View section a bit.

Added references to the right-click menu to Classic View and Sheet View.

Updated the Options dialog to reflect the new Program Options panes of Windows & Boxes and Lists, which replaced the Display pane. Also updated the Default Character Options to reflect the expanded Symbols and Optional Display pane.

* Official Character Sheet

The sheet now honors the character options for displaying Break, LC or Malf columns.

The sheet now honors the GCA options for formatting dollar costs and weights. If you have those set, GCA will also right-align those columns on the sheet.

* NPC Record Card

The sheet now honors the character options for displaying Malf numbers.

* Spring Bandit Sheet

The sheet now honors the character options for displaying Break, LC or Malf columns.

Package Updates

2022 March 5

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Delvers to Grow.gdf
————————————————————
Brute-ish
Removed the redundant adds() that resulted in a duplicate Trademark Move being added for Thief characters.

2022 March 4

————————————————————
Dungeon Fantasy RPG.gdf
————————————————————
Fixed page references for spells to use DFRPG:S

Thanks to Repertor, a bunch of missing commas across equipment have returned.

————————————————————
Delvers to Grow.gdf
————————————————————
Updated a bunch of page number references for DFRPG to use the proper DFRPG book codes.

 

Package Updates

2022 February 25
————————————————————
GURPS Martial Arts 4e.gdf
————————————————————
Lethal Eye-Poke (Karate), Tech/H
skillused() changed to “Lethal Eye-Poke (Karate)”

————————————————————
GURPS Dungeon Fantasy 2.- Dungeons.gdf
————————————————————
In all racial templates with a racial attribute BONUS to ST or DX, I removed ” & ST:XXX::level > 0″ from the initmods() No Fine Manipulators modifier formula (where XXX is either ST or DX).

In all racial templates with a racial attribute PENALTY to ST or DX, I removed No Fine Manipulators initmod entirely.

In all racial templates, I removed locks(yes), hides(yes), and created a new data file to add those back if desired. I think the most likely use of these templates is to modify monsters for a GM’s campaign, and having them locked is an obstacle to that.

————————————————————
GURPS Dungeon Fantasy 2 – Dungeons – Locks & Hides Monster Template Traits.gdf
————————————————————
New data file.

This data file just LOCKS the monster templates in Dungeon Fantasy 2, so they can’t be edited in GCA, and HIDES the components so they don’t show up as normal traits in lists.

————————————————————
GURPS Basic Set 4th Ed.–Characters.gdf
————————————————————
[EQUIPMENT]
Horse Mail Face Mask
Horse Mail Head/Neck
Horse Mail Full Barding
Mail Hauberk
Mail Shirt
Mail Leggings
Mail Sleeves
Mail Coif
dr(4/2*) changed to dr(4/2cr*)

Horse Mail Partial Barding
dr(4/2F*) changed to dr(4/2cr F*)

Double Mail Hauberk
dr(5/3*) changed to dr(5/3cr*)

Studded Leather Skirt
dr(3/2*) changed to dr(3/2cr*)

Sandals
dr(1/0) changed to dr(0/1sole)

Reinforced Boots
dr(5/2) changed to dr(2/5sole)

Assault Boots (TL10)
dr(18/9) changed to dr(9/18sole)

Assault Boots (TL11)
dr(24/12) changed to dr(12/24sole)

Assault Boots (TL12)
dr(36/18) changed to dr(18/36sole)

Package Updates

Included 2022 February 4

Color Schemes PREFS file, and the Fantasy Grounds exporter.

Included 2022 February 8

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GURPS Lite 4th Ed.–Characters.gdf
————————————————————
Removed:
#ReplaceTags in “EQ:Rapier” with gives(=-@textindexedvalue($modetag(parry), (“0F”, ST:Encumbrance Penalty::score), ELSE 0) to me::skillscore$, =+(@textindexedvalue($modetag(parry), (“0F”,1),else 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) – @int($modetag(charskillscore)/2))) to me::parryscore$)

Punch
Kick
“Bladed Hand”
“Brass Knuckles”
“Cestus”
“Myrmex”
“Shuriken”
“Tonfa”
fixed @max() in damage().

————————————————————
GURPS Low-Tech 4e.gdf
————————————————————
“Deer Antlers”
“Dress Smallsword”
“Edged Rapier”
“Jian”
“Jutte”
“Knife-Wheel”
“Light Edged Rapier”
“Light Rapier”
“Main-Gauche”
“Rapier”
“Rondel Dagger”
“Saber”
“Sai”
“Short Staff”
“Slashing Wheel”
“Smallsword”
“Stiletto”
Removed gives()

“Bladed Hand”
“Brass Knuckles”
“Cestus”
“Combat Fan”
“Myrmex”
“Shuriken”
“Tonfa”
Removed gives()

————————————————————
GURPS Martial Arts 4e.gdf
————————————————————
Deer Antlers
Dress Smallsword
Edged Rapier
Jian
Jutte
Knife-Wheel
Light Edged Rapier
Main-Gauche
Rondel Dagger
Sai
Slashing Wheel
Stiletto
Force Saber
Removed gives()

Backsword
Bladed Hand
Cestus
Cestus (Elbow Length)
Combat Fan
Hook Sword
Mensurschläger
Myrmex
Qian Kun Ri Yue Dao
Sap Glove
Shuriken
Tonfa
fixed @max() in damage().

Contender (Martial Arts)
select3
#newitem(AD:Striker (Crushing; Shin)
fixed @max() in damage().

Backsword
Bladed Hand
Cestus
Cestus (Elbow Length)
Combat Fan
Hook Sword
Mensurschläger
Myrmex
Qian Kun Ri Yue Dao
Sap Glove
Shuriken
Tonfa
Removed gives()

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GURPS Action 3 – Furious Fists.gdf
————————————————————
Sai
Removed gives()

Cowpoker
High-Heeled Hurt
fixed @max() in damage().

Fast Guy (Action)
select2
#newitem(AD:Striker (Crushing)
fixed @max() in damage().

————————————————————
GURPS Action 4 – Specialists.gdf
————————————————————
Martial-Arts Master – Unarmed (Action)
select1
#newitem(AD:Striker (Crushing)
fixed @max() in damage().

————————————————————
GURPS Dungeon Fantasy 12 – Ninja.gdf
————————————————————
Jutte
Sai
Removed gives()

Removed:
#ReplaceTags in “EQ:Jutte” with gives(=-@textindexedvalue($modetag(parry), (“0F”, ST:Encumbrance Penalty::score), ELSE 0) to me::skillscore$, =+(@textindexedvalue($modetag(parry), (“0F”,1),else 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) – @int($modetag(charskillscore)/2))) to me::parryscore$)

#ReplaceTags in “EQ:Sai” with gives(=-@textindexedvalue($modetag(parry), (“0F”, ST:Encumbrance Penalty::score), ELSE 0) to me::skillscore$, =+(@textindexedvalue($modetag(parry), (“0F”,1),else 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) – @int($modetag(charskillscore)/2))) to me::parryscore$)

Neko-De
Shuriken
Tonfa
fixed @max() in damage().

Neko-De
Shuriken
Tonfa
Removed gives()

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GURPS Dungeon Fantasy 13 – Loadouts.gdf
————————————————————
Sai
“Main-Gauche”
Removed gives()

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GURPS Basic Set 4th Ed.–Characters.gdf
————————————————————
Punch
Kick
Arm ST
Striker (Crushing; [Description])
Striker (Piercing; [Description])
Striker (Large Piercing; [Description])
Striker (Cutting; [Description])
Striker (Impaling; [Description])
Melee Table Punch Listing
Melee Table Kick Listing
Brass Knuckles
Punch (Weak Arms)
fixed @max() in damage().

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Dungeon Fantasy RPG.gdf
————————————————————
Punch
Kick
fixed @max() in damage().