Monthly Archives: April 2013

And more bits

From the beta list post for the newest build:

Added a very simple Groups viewer for the current character/library to the View menu.

Moved the character dialogs (Appearance, Campaign Log, etc.) from View menu to Character menu.

Made an adjustment to how characters are recalculated when loaded from saved file. This may increase loading time slightly.

Fixed an issue with some valid default options not being recognized.

Fixed an issue with defaulted skills with valid levels at 0pts getting no bonuses.

Fixed an issue where bonuses targeted to the $ value of a tag weren’t created correctly, so their bonuses were never being applied to the targets.

Addressed issue with the Edit Traits window not correctly updating the attack mode values when the Damage Based On combo box was changed.

Even more bits

From the beta list post for the newest build:

Found and squashed the issue that was causing unexpected exceptions to be raised when processing certain books, such as GURPS Low-Tech 4e.gdf.

Fixed issue that raised an exception when the last character was closed, but GCA was not closed.

Added an Option to prevent most of the book-processing messages from appearing in the Log.

Added UI for Character Rules options in Options.

Fixed bug that was causing defaulted skills to get point happy.

More bits

From the beta list post for the newest build:

Mucked about with some of the XML output and the schema.

GCA will toss an error into the log when it sees duplicate tags for traits in books that are being loaded. (I will add an option to enable/disable this later; for now it’s enabled.)

Libraries that are changed in the library manager, and are also currently active in GCA, will now be reloaded when the library manager is closed.

The Modifiers button should now work consistently.

Clicking in one of the icon columns of the Classic View character trait lists should no longer trigger an exception.

Fixed some issues related to the Experimental option.

Updated some of the right-click menu options and handling in Classic View character trait lists.

Enabled cut/copy/paste in text boxes of Classic Attributes and Compact General Info.

Fixed an issue that created a fatal exception if creating a character, and the creation failed for some reason. (Any underlying issue still remains unfixed so far; this just keeps GCA alive.)

Latest GCA5 bits

From the beta list post for the newest build:

Now supporting the direct editing/changing of certain values inside the Classic view character trait lists: points and level for skills and spells; qty for equipment; score for attributes (in the left-side listing).

The logging pane may now be placed on the right side of the main window, under the Info pane.

Print and Print Preview should now be working. Note that the Print/Preview Using… options have been removed from the File menu, as the Print Preview window allows for changing the current Sheet, which can then be printed. We will probably still allow for having characters specify preferred alternative sheets, so they can still quickly be selected and printed or previewed from the toolbar.

GCA 5 Compact View

I’ve previously posted a screen shot of the new Compact view in GCA 5, which has all the character traits and important information in a single screen. So, I thought for my first GCA 5 post here on this blog, I’d post an updated shot of Compact view, with some more info boxes being peeked at.

gca5 compact view peek

A peek at more blocks.

Maybe I’ll talk about the new Loadout or Protection stuff, later.