* Party View
Rebuilt most of how the Party View components work and are managed.
Redesigned and/or updated a bunch of the UI elements related to the Party View components.
Did a variety of other things related to making Party View work properly.
Added a new two-column option for Attributes blocks. (This is two internal columns within the one Attributes block, not an Attributes block that crosses two columns of blocks on the character card.)
Added a new option to allow a long, thin Attributes block at the top the character card, rather than only offering column block options. (This option is outside the structure that displays the columns of blocks, so it crosses columns in that fashion.)
Added a new option to allow an attack modes block at the bottom of the character card. (This option is outside the structure that displays the columns of blocks, so it crosses columns in that fashion.)
* Bug Fixes
Added space for the extra icon column at the end of the attack mode boxes in Unified View, given the recent change in how these boxes were handled.
Added a new Fine border width for blocks in Unified View and for blocks within character cards on Party View. Due to the way this is handled by GCA, this means your existing border widths will generally decrease by one category, and you’ll need to reset them if you don’t like that.
Made a slight change to how attack mode boxes triggered editing when double clicking items.
Made a slight change to how the header area is drawn on boxes for trait lists and attack modes in Unified and Party views, which should allow it to retain a cleaner look when using a zoom setting.