Bits of a variety pack (b128)

b128

You can now delete attributes from a character. GCA will pop up a dialog that warns against it and asks for confirmation. The dialog will also tell you what other traits appear to be directly affected by that attribute, if any. You may then proceed to delete it if you wish.

The way that Attributes are Resynchronized has changed, so it’s a bit less of a special case than before. It first ensures that all attributes in the library exist on the character, and then it uses the standard system (as for the other traits) to resync all the attributes with the library. The standard system will then notify you of any traits that were not found. You can then keep or delete the unfound attributes as desired, depending on whether they’re unneeded or perhaps added by you.

GCA will no longer list all the traits that it’s examining as it does a Resync, but continues to list all the exceptions.

Toolbar now shows a full recycle bin when a trait has been deleted from the character.

Created and included an alternate image for the full recycle bin.

Added some additional procedure header docs to a bunch of routines in GCATrait, and added a couple new helpful properties.

I’ve updated the GCA UI code to support any predefined color as an option for the highlight() tag. GCA will use the name of the color to derive the highlight that is drawn, with a transparency value of 100 (out of 255). The predefined colors that can be used are shown here . If the tag is highlight(yes), GCA will pick yellow as the highlight color. I will be updating the UI soon to support picking the traditional highlight colors of yellow or pink, plus the additional options of red, blue, or green.

Added hideme() tag. This uses the Solver to return a numeric result. If zero, hide() is removed, otherwise hide(yes) is added to the trait.

Added highlightme() tag. This uses TextFunctionSolver to return a text result. If the result is empty (“”, nothing), the highlight() tag is removed, otherwise the result is placed into the highlight() tag.

Added collapse() tag for parents, to indicate if children are intended to be shown or not. This is currently a flag tag, but I’m wondering if there shouldn’t be values to show certain children for special cases. GCA currently supports the tag, but the UI currently does not provide any means to set/unset it.

Added collapseme() tag for parents. This uses TextFunctionSolver to return a text result. If the result is empty (“”, nothing), the collapse() tag is removed, otherwise the result is placed into the collapse() tag. Currently collapse() is a flag tag, but this uses the text functions in case I decide to add special cases later.

* Sheets

My sheets do not yet provide support for any of the new tag features, but I will be including it soon.

* Updater

I discovered that the licensing issue that caused me to have to reinstall all my ComponentOne tools affected the PackageUpdater, which I’d overlooked. I’ve rebuilt it, which should fix the issue. If the Updater crashes when trying to Unzip, you’ll have to update manually because you still have the impacted updater files.

* Basic Set

In the Basic Set file, the Brawling skill has an extra | in itemnotes() after the note for the Kick mode, which results in an unnecessary second Kick mode being added. I haved added a corrected version of Brawling to the GCA5 Changes.GDF file.

* Installer

Because of the way Windows handles permissions for the ProgramData directory, the setup program now alters the permissions for GCA’s specific ProgramData folder during installation.

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