GCA should be a little smarter about handling situations with portraits when the portrait is embedded in the character file and may not actually exist as a file on the disk. Notably, the Portrait window should no longer clear the portrait in such situations, and now has an expanded warning about it.
I think I have made gains bonuses slightly smarter without breaking anything.
I’ve added ‘level’ and ‘score’ to the tags that GCACharacter.TagItem() will return a value for, and in this case that value is always 1.
Traits that may reference campaign log values through char:: should now be updated more reliably.
Attack boxes weren’t drawing the Selected color with preference over the Dirty color. That is fixed.
I’ve added the Dirty color to those a user can set for the various trait types. The default is the same orange it has been, but with a darker orange border (which is usually hard to see, but helps when a lot of dirty traits are displayed in a block) and black text. This should always have been something that could be set because the defaults may not agree with some folks or with their preferred color scheme. This is most helpful when using colors that are obviously different from the standard ones. (If you aren’t aware, ‘dirty’ is when a trait has just changed, and this allows you to see traits that are affected by another trait you just changed. It’s not perfect, but it can be helpful.You can turn this feature on/off using the “Show Dirty” button (the lightning-bolt with magnifying glass icon) on the toolbar, next to the Components check button.)
Trait boxes in Unified now have a new option in their gear menu: Double-Click Opens Trait Dialog. This is *off* by default, because this is non-standard behavior. Also, since each trait box is a separate instance, if you want to turn this on, you’ll have to turn it on separately per-box. When this option is on, double-clicking the gear button will open the associated trait dialog for the traits in the box. Note that the pop-up menu will still appear for the click on the button, but will disappear after the double-click finishes.
The Campaign Log window should now be a bit smarter in how it adjusts to being zoomed, and in how it adjusts the splitter when being resized.
* Official Character Sheet
Updated to use the character portrait image from within the character, rather than loading it from the file reference. (This allows it to work with portrait images that might be saved in the character file but otherwise not found on the disk.)
* Data Files
GURPS Basic Set 4th Ed.–Characters.gdf: Modified Innate Attack (%TypeList%) and Burning Attack advantages to change “bu” to “burn” for damage types.
GURPS Magic 4e.gdf: Modified several ~Flaming and ~Lightning modifiers in to change “bu” to “burn” for damage types.
Discworld RPG.gdf: Modified several Burning Attack advantages to change “bu” to “burn” for damage types.