I forgot to post this on March 23, as this change was included with the 5.0.212 release update.
GURPS Basic Set 4th Ed.–Characters.gdf
[Groups]
<AllSkills>
SK:Erotic Art added.
I forgot to post this on March 23, as this change was included with the 5.0.212 release update.
GURPS Basic Set 4th Ed.–Characters.gdf
[Groups]
<AllSkills>
SK:Erotic Art added.
GURPS Character Assistant 5.0.212.0 has been released. Get the updated installer from your Warehouse 23 downloads page. (I’ve posted some help on doing that at both the new and old stores here.)
You get the updated installer by re-downloading the ZIP file from your Warehouse 23 account, and running the gca5setup_5.0.212.release.exe program that it contains (see the instructions link above). There is no separate update-only installer, you have to download and reinstall the program. It will not overwrite your personal data, it will overwrite your installation of GCA with the new and updated version.
This update includes all the changes mentioned in Build Notes posts since the last Release. A quick summary of things of interest:
b211
The RequestRunSpecificOptions system was not implemented for Print Previewing at all, and was incompletely implemented for Printing. I have fixed that. Note that this system is not available for Sheet View, or when printing from the print buttons on the Sheet View or Print Preview dialog because those buttons print the displayed sheet, they do not cause the sheet to go through the setup process again, which is required to enable RequestRunSpecificOptions. When Run Specific Options are available in a sheet, you will want to set them by using Print Preview or using a print option from GCA’s primary toolbar or menu system.
The default Sheet View sheet for the system was empty, so it would default to the first sheet in the list if not otherwise set. That has now been changed to the Official sheet.
* GM Control Sheet
Version 1.0 included.
GURPS Basic Set 4th Ed.–Characters.gdf
[Advantages]
Acute Vision
“+1 to SK:Body Language” added to gives()
GURPS Template Toolkit 3 – Starship Crew.gdf
File added.
[Templates]
Operations Officer (Starship Crew)
adds()
AD:Language changed to LA:Language
Steward (Starship Crew)
select3()
AD:Language changed to LA:Language
AD:Cultural Familiarity changed to CU:Cultural Familiarity
“Steward, Multi-Role (Starship Crew)”
select1()
AD:Language (Spoken) changed to LA:Language (Spoken)
AD:Language (Written) changed to LA:Language (Written)
AD:Language changed to LA:Language
AD:Cultural Familiarity changed to CU:Cultural Familiarity
AD:Cultural Familiarity (Alien Culture) changed to CU::Cultural Familiarity (Alien Culture)
[LISTS]
<StarshipCrewAdvantages>
AD:Cultural Familiarity changed to CU:Cultural Familiarity
AD:Language changed to LA:Language
AD:Language (Spoken) changed to LA:Language (Spoken)
AD:Language (Written) changed to LA:Language (Written)
b210
There was an issue that trait prereqs would always be auto-added when a trait was added, even if the Auto Add Needs option was off, so that was fixed to respect the option.
* Damage
Fixed broken damage results, such as Afflictions of the type “HT±5” and weapons of the type ‘6dx3’. To do this, I reverted a change to the routine that calculates damage, related to how it returns the damage text when calculations don’t appear to result in some dice of damage, but a damage value was specified. My change was meant to return any partially calculated damage that did exist, which was meant to account for damage bonuses that might apply other factors to the damage. However, that change broke previously working damage strings, such as those for Afflictions.
I will try to find another way to correct for the bonuses issue, if I can find a way to see that again, since my notes don’t include an example, and I can’t remember what caused the issue I was trying to address.
I’ve now also added support for solving $TextFunctions and damage-specific special case substitutions when DamageIsText(yes) is set. This should allow for still getting some solving completed in a damage string that might otherwise not correctly evaluate using normal damage calculation methods.
(Changes apply to regular damage and to mini-modes.)
* Page Numbers
In the Info pane, GCA will now display the full name of the book being referenced by a page number. This will be in parentheses after the page number, so that the page link remains clickable.
In addition, if you click a page link that leads to a PDF that isn’t actually found, GCA can now launch the PDFs dialog to allow you to specify the PDF that should be launched when such links are clicked.
* Options Dialog
In the Windows & Boxes block, I’ve now added an option for “Dereference page numbers” which controls the page number dereferencing mentioned above. This is enabled by default.
In the PDF Launching box, I’ve added an option for “Pick launch PDF when not found” which controls whether GCA will actually ask you to pick one, as mentioned above. This is enabled by default.
The option for Auto Add Needs was never surfaced to the user (and never saved/loaded), so it was always True. You can now turn this on or off in Options, in the Windows & Boxes block.
* GCA Prime Sheet (1.0.9)
You can now print the character’s campaign log as part of the Background section of the sheet. The options for this are in the Background block, and are turned Off by default.
GCA can update a lot of the files it uses through the Package Manager in the Check for Updates system. It can even tell you that a new update for itself is available. Unfortunately, GCA can not update its primary program files through this system. To update GCA itself, you have to reinstall it from the setup program available on Warehouse23–the same way you originally installed GCA.
Here’s how you do that.
In the future, SJGames will no longer be updating the GCA available at the OLD store, but for the time being they have graciously updated that download to the current version. If you originally purchased GCA through the NEW store, however, you must download the updated GCA installer from there.
Dungeon Fantasy RPG.gdf
[Modifiers]
<Crushing/Imp Class Quality>
group removed
<Crushing Class Quality>
<Impaling Class Quality>
group added
GURPS Powers 4e.gdf
[ADVANTAGES]
#MergeTags in “AD:Speak With Plants” with “page(P77)”
changed to #MergeTags in “AD:Speak With Plants” with “page(P77), mods(Speak with Plants)”
* GCA Prime Sheet (1.0.8)
Updated to include support for excluding traits that are in Transforms from being included in the general trait lists. This would result in them being shown only in the Transforms to which they belong. This may make keeping track of things easier when a character has many Transforms.
The option for this is with the options for Transforms, toward the bottom end of the options blocks. This is set to No by default.