Category Archives: Package Updates

Package Updates

June 16, 2022

** Core Supplemental

* GCA Prime Sheet (now 1.0.4)

Fixed a bug that prevented duplicate blocks from being processed. (There is *still* a bug inside GCA”s control for selecting the blocks you want, that won’t allow you to move any duplicate blocks in the block order. That will require a GCA update to fix.)

There was an issue that would advance the page layout in a weird way if the Background block was included in the desired blocks, but had no content. That should now be fixed.

Fixed a bug that truncated/rounded the display of Basic Speed in the Attributes TopLine and Basics blocks. This was related to the added support for super-large values, and the use of the mega value adjustment routine in GCA. There is now a fix for the sheet, and there will be a fix in GCA itself next release.

The first draft of Uses check boxes is now included. This only prints them in the ‘inline’ fashion in the trait lists. (I’ll add more options later, but this was what was done when the bug fixes needed to go out.) You can select this behavior in the General Trait Band Options block, at the bottom of the Extra Info section.

** Spring Bandit Sheet (now 1.0.10)

Fixed a bug that truncated/rounded the display of Basic Speed in the Attributes TopLine band. This was related to the added support for super-large values, and the use of the mega value adjustment routine in GCA. There is now a fix for the sheet, and there will be a fix in GCA itself next release.

Package Updates

2022 June 8

** Core Supplemental

* GCA Prime Sheet

Improved support for Super-Effort ST, Super-Effort Lifting ST, and Super-Effort Striking ST.

** Spring Bandit Sheet

Improved support for Super-Effort ST, Super-Effort Lifting ST, and Super-Effort Striking ST.

* Core Books

GURPS Supers 4e.gdf

[ATTRIBUTES]
Super-Effort Lifting ST
Super-Effort Basic Lift
Super-Effort One-Handed Lift
Super-Effort Two-Handed Lift
Super-Effort Shove/Knock Over
Super-Effort Carry on Back
Super-Effort Shift Slightly
TK Super-Effort ST
TK Super-Effort Basic Lift
TK Super-Effort Max Lift
TK Super-Effort Shove/Knock Over
TK Super-Effort Shift Slightly
Super-Effort ST
Super-Effort Striking ST
TK Super-Effort Striking ST
added a hideme() tag to handle if they should be hidden or not

[Advantages]
<Attributes>
Super ST
replacetags() removed because the new hideme() tags should handle the intended function

[Modifiers]
<Super ST>
Super ST, +300%
replacetags() removed because the new hideme() tags should handle the intended function

<Striking ST>
Super-Effort, +400%
replacetags() removed because the new hideme() tags should handle the intended function

<Lifting ST>
Super-Effort, +400%
replacetags() removed because the new hideme() tags should handle the intended function

GURPS Powers 4e.gdf

Super-Effort Lifting ST
Super-Effort Basic Lift
Super-Effort One-Handed Lift
Super-Effort Two-Handed Lift
Super-Effort Shove/Knock Over
Super-Effort Carry on Back
Super-Effort Shift Slightly
TK Super-Effort ST
TK Super-Effort Basic Lift
TK Super-Effort Max Lift
TK Super-Effort Shove/Knock Over
TK Super-Effort Shift Slightly
added a hideme() tag to handle if they should be hidden or not

#MergeTags in “AD:Lifting ST”
removed because the new hideme() in each tagged attribute should handle the intended function

#MergeTags in “AD:Telekinesis”
removed some of the targets because the new hideme() in each tagged attribute should handle the intended function

Package Updates

2022 June 7

Core Books

Dungeon Fantasy RPG.gdf

[Languages]
I don’t know if it was an oversight, or somehow the file got reverted at some point and I didn’t notice, but all Languages were still listed as Advantages, even though I’d changed all references to use LA:. So, I moved all languages to Languages, where they belong. Also updated the new language wizards.

 

Package Updates

2022 June 6

Core Supplemental

GCA Prime Sheet

Removed a bunch of obsolete stuff mistakenly left active

Adjusted grid layout a tiny bit to have any assigned row height become the minimum height for that row

Made it so I could turn off the normal lines of a grid by setting the line definitions to Nothing

I noticed that a cell with text padding on was drawing the cell border around the text area, instead of around the cell, so that should be fixed now

Created a new block: Attributes – OCS Style; this is the official character sheet ‘blocky grid’ style, with options to change that style a fair bit

Created a new block: Basics – OCS Style; this is the Basic Lift, Basic Speed, Basic Move, and Damage bit from the official sheet, with options to change it up a bit.

Added EdgeBorders to Grid so that I can print only part of a grid border if I want, although I’m not doing anything with it for now.

Updated the Movement grid to offer GCA-style shading, which is to shade the non-move rows instead of alternate rows

Updated the ‘Block Happy’ preset profile to make use of the two new OCS style blocks.

Package Updates

DO NOT install the sheet updates if you are NOT running 5.0.183!

2022 May 29

Spring Bandit Sheet

Made some changes to Supers support, since I’ve changed the Supers data to include Super-Effort ST as a main display attribute.

GURPS Supers 4e.gdf

[ATTRIBUTES]
Super-Effort ST
added mainwin(1)

2022 May 23

Spring Bandit Sheet

Made some updates to better support Supers/Powers values.

GURPS Supers 4e.gdf

[ATTRIBUTES]
Super-Effort Lifting ST
TK Super-Effort ST
Super-Effort ST
Super-Effort Striking ST
TK Super-Effort Striking ST
changed display(no) to display(yes)

GURPS Powers 4e.gdf

[ATTRIBUTES]
Super-Effort Lifting ST
TK Super-Effort ST
changed display(no) to display(yes)

 

Package Updates

2022 May 16

GURPS Dungeon Fantasy 3 – Next Level.gdf

[ATTRIBUTES]
Basic Air Move
basevalue() formula changed to include AD:Animal Flight and simplified using OR for various traits with same base values.

GURPS Dungeon Fantasy 5 – Allies.gdf

[TEMPLATES]
Giant Eagle
SK:Flight needs() changed AD:Eagle Flight to AD:Animal Flight

Package Updates

2022 May 9

DO NOT install the sheet updates if you are NOT running 5.0.183!

Go to Warehouse 23, go to your Downloads page, download GURPS_Character_Asssitant.zip, and run the setup program it contains! That will update your GCA to the newest version and will not affect your personal data. THEN you can install the sheet updates.

If you don’t have 5.0.183, some of your sheets will not load after this update (they will appear to disappear from inside GCA) because these updates require features that the older GCA releases don’t support.

* Official Character Sheet

!!! WARNING: Some of these changes require GCAA 5.0.183. Do not install this update if you haven’t updated GCA to 5.0.183, or the sheet will stop working! !!!

Updated the attack selection criteria so that hidden traits that have Show Hidden for their list type turned On will be valid.

The optional message about including shield DB scores in active defenses changes based on the character option related to including DB in all active defense scores by default.

The attack tables now show the GCA-calculated block score for shields if you have turned on the option to include block score instead of having ‘No’ in the Pry field of the Lvl(Pry) column.

* Spring Bandit Sheet

!!! WARNING: Some of these changes require GCAA 5.0.183. Do not install this update if you haven’t updated GCA to 5.0.183, or the sheet will stop working! !!!

Updated the attack selection criteria so that hidden traits that have Show Hidden for their list type turned On will be valid.

The optional message about including shield DB scores in active defenses changes based on the character option related to including DB in all active defense scores by default.

The attack tables now show the GCA-calculated block score for shields if you have turned on the option to include block score instead of having ‘No’ in the Pry field of the Lvl(Pry) column.

The Active Defenses grid now shows the shield’s block score *if* you’re showing shields from the active loadout.

The Protection grid now shows the Block score for shields in addition to their DB/DR values.

Added options and support for including page numbers in the trait names on the trait lists.

* Color Block Sheet

Updated the attack selection criteria so that hidden traits that have Show Hidden for their list type turned On will be valid.

* Package Updater

If the package for the Package Updater has been updated, then the Updater should now update itself first, before any other packages. Once it’s updated, it will then re-run itself using the newer version.

Package Updater should now support packages that have a required version (or later) of GCA. If the version of GCA that you’re running is not the specified version or higher, then the package won’t be updated. You must update GCA to the specified version (or later) in order to update such packages.

Some minor updates to BBCodeEngine.

Package Updates

2022 April 8

GURPS Low Tech 4e.gdf

[BODY]
<Humanoid Expanded> changed to <Humanoid Expanded – Low Tech>
name(Groin)
name(Front Groin)
name(Back Groin)
Updated to include ‘Torso, Abdomen’ in each group():

<Humanoid – Low Tech>
name(Chest), group(All, Skin, Full Suit, Body, Torso, Chest)
name(Abdomen), group(All, Skin, Full Suit, Body, Torso, Abdomen)
name(Groin), group(All, Skin, Full Suit, Body, Torso, Abdomen, Groin), display(-1), expanded(-1), posx(393), posy(449)
Added this additional version of the basic Humanoid body that supports the changed coverage of chest, abdomen, and groin.

Package Updates

2022 April 6

* NPC Record Card

This should no longer chop off trait section headers when they have no traits in them.

The card will now use FullNameTLExpanded for the attack names. This shows the modifiers applied (using short names, without costs) in parentheses after the name.

* Official Character Sheet

Added some options to allow some customizing of the footer text.