Looking back at 2018

This year was basically a failure. I got very little of what I wanted to get done, actually done.

Every time I thought I was getting back to work on GCA, life kicked sand in my face. Work has been stalled for months, and the multiple times I dove back in to get back to it, I was quickly pulled right back out again.

I’m sorry about that, I really am. I did not foresee this kind of downtime.

I’m really hoping I can turn this around next year.

My current plan, once I get some traction again, is to roll back the UI stuff for the last big thing I was doing. I think it’s cool, but it’s not required, and the UI takes a lot of work to make it properly useful for people. The internal stuff is there, and appears to work, so I’ll leave that there for the future; maybe sheets can make use of it as an option for organizing certain outputs.

Anyway, once that’s rolled back, I’ll return to my previous plan: finish, fix, and polish; get everything that is already there ready for public consumption. Then we’ll see what we might do about a larger scale beta to shake things down properly.

1 thought on “Looking back at 2018

  1. Pingback: GURPSDay Summary Nov 30, 2018 – Dec 6, 2018 - Gaming Ballistic

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